Wii U Title Key Generator

16.12.2020by

Universal wii u key for cemu emulator open key.txt in cemu folder, delete all content and paste this key: copy the table content and save as keys.txt on the emulator folder copie o conteudo da tabela e salve como keys.txt na pasta do emulador. We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand. We would like to show you a description here but the site won’t allow us.

  1. Wii U Title Key Website
  2. Wii U Title Key Generator Download
Title

Wii U Title Key Item Preview There Is No Preview Available For This Item This item does not appear to have any files that can be experienced on Archive.org.

Cemu Wii U Emulator Game Key Database Press Ctrl + F key on your keyboard to search for a title on the page. Wii U common key D7B00402659BA2ABD2CB0DB27FA2B656 Found in the Starbuck’s OTP. Used to decrypt the specific title key for every Wii U application (this is done at installation time for system firmware and installable titles, and at load time for disc games).

mkey is a master key generator for the Parental Controls functionality on various consoles from a certain vendor. Currently, this includes the Wii, DSi, 3DS, Wii U and Switch.

This allows resetting Parental Controls (due to being locked out) without having to contact customer support.

If you would just like to use this, with no concern for the code or how it works, visit: https://mkey.salthax.org/

v2 support was initially implemented in October 2015, and has been serving the above page since December 2015. v1 and Wii U support was added in January 2016. v0 support was added in April 2016. v3/Switch support was added in July 2017. v4 support was added in April 2019.

Python and C implementations are available in this repository. Aes key and iv generator. These function very similarly.

As of writing, system support is good - all algorithms in use are supported, provided one can extract the necessary keys from the system firmware. Delete installed software on mac.

For some algorithm versions (especially 3DS v2) many keys are required from the system firmware in order to generate master keys. These can differ between regions and system versions. The best documentation for these is in the code, which covers the situation on all supported devices.

The v4 algorithm on the Switch and likely any future algorithms also require a console-unique device ID stored on the system that Nintendo can retrieve using the separate, visible serial number one must provide via the support call. The security in this relies upon the device ID being hard to obtain by simply using the device. This would make the generator more of an academic exercise rather than a practical tool.

Some 3DS-specific documentation on the algorithms seen so far can be found at: https://3dbrew.org/wiki/System_Settings#Parental_Controls_Reset

License

Wii U Title Key Website

mkey is distributed under the AGPLv3 license, see LICENSE.

ctr.c, ctr.h, utils.c and utils.h are taken from ctrtool, which is licensed under MIT, see LICENSE-ctrtool. Generate a ssh key on windows.

Credits

  • marcan for the Wii reset tool: https://wii.marcan.st/parental
  • neimod for the 3DS v0 reset tool: https://github.com/3dshax/ctr/commit/bcb3734b9a26d0fe7ef66f7d3814406fee797303
  • SALT greetz: WulfyStylez and Shiny Quagsire (^:

Wii U Title Key Generator Download

  1. /* public domain */
  2. /* only tested with clang and gcc on linux, but it should also work on tcc on windows */
  3. #include <stdlib.h>
  4. #include <stdio.h>
  5. #define data_size 848U
  6. #define id_loc 0x1DC
  7. 0x00,0x01,0x00,0x04,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  8. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  9. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  10. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  11. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  12. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  13. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  14. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  15. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  16. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  17. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  18. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  19. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  20. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  21. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  22. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  23. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  24. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  25. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  26. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,
  27. 0x15,0xAB,0xE1,0x1A,0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,
  28. 0xD1,0x5E,0xA5,0xED,0x15,0xAB,0xE1,0x1A,0x00,0x00,0x00,0x00,
  29. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  30. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  31. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  32. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  33. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x52,0x6F,0x6F,0x74,
  34. 0x2D,0x43,0x41,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x33,0x2D,
  35. 0x58,0x53,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x63,0x00,0x00,
  36. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  37. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  38. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  39. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  40. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  41. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  42. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  43. 0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,0xFE,0xED,0xFA,0xCE,
  44. 0x01,0x00,0x00,0x26,0x2D,0x86,0x0F,0xAD,0x1A,0x08,0x4C,0x10,
  45. 0xEA,0xA4,0xF4,0xDB,0xA2,0x57,0xEF,0x00,0x00,0x00,0x00,0x00,
  46. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x05,0x00,0x00,
  47. 0x10,0x1C,0x95,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  48. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  49. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  50. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  51. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  52. 0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
  53. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  54. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  55. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  56. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  57. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  58. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  59. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  60. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  61. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  62. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  63. 0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x14,0x00,0x00,0x00,0xAC,
  64. 0x00,0x00,0x00,0x14,0x00,0x01,0x00,0x14,0x00,0x00,0x00,0x00,
  65. 0x00,0x00,0x00,0x28,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x84,
  66. 0x00,0x00,0x00,0x84,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,
  67. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
  68. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
  69. 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0x00,0x00,0x00,0x00,
  70. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  71. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  72. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  73. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  74. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  75. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  76. 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
  77. };
  78. uint32_t endian_convert(uint32_t n){
  79. return((n &0xFF)<<24)((n &0xFF00)<<8)((n &0xFF0000)>>8)((n &0xFF000000)>>24);
  80. void read_key_string(uint8_t* key_out,char* key_str){
  81. uint32_t i;
  82. uint32_t o;
  83. memset(str_fix,0,9);
  84. sscanf(str_fix,'%02x',&o);
  85. key_out[i]=(uint8_t)(o &0xFF);
  86. }
  87. void read_gid_string(uint8_t* gid_out,char* gid_str){
  88. for(i=0; i<4;++i){
  89. memset(empty,0,4);
  90. }
  91. for(i=0; i<4;++i){
  92. memset(empty,0,4);
  93. }
  94. }
  95. if(argc !=3){
  96. printf('Title.tik generatornOutputs Title.tik with specified datanUsage: tikmaker.exe XXXXGAME-IDXXXXXX keyn');
  97. FILE* tik;
  98. uint8_t* key;
  99. gid =&rawData[id_loc];
  100. read_key_string(key, argv[2]);
  101. if(tik != NULL){
  102. fclose(tik);
  103. printf('successfully written Title.tik!nGame ID: %snKey: %sn', argv[1], argv[2]);
  104. printf('Could not create Title.tik!n');
  105. }
  106. }
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